From: The Art of Play: Helping Adults Reclaim Imagination and Spontaneity, by Adam Blatner, M.D. & Allee Blatner.
(Published by Routledge, 1997, now out of
print and being revised into 3rd edition. ) Comments welcome: Email to
adam@blatner.com
Chatper 8: USING PSYCHODRAMATIC TECHNIQUES
Posted August 25, 2008 (To see table of contents)
As noted, The Art of Play is a combination
psychodrama techniques applied as a type of creative drama modified for
use with adults (and older teens). These techniques and others noted
elsewhere in the book may be used when improvising scenes in order to
bring out psychological dimensions that lend depth to the activity. In
this chapter we will discuss the following:
director's
commands behind the back
asides audience roles
the soliloquy
role
reversal the
double replay
These enhance your ability to develop the roles you create.
As you read descriptions of the various techniques, you may imagine the
variety of contexts in which you could apply these ideas. For instance,
in a supervisory session, in a small group, or among friends, you might
be doing some role playing. Although these psychodramatic techniques
were originally developed by Moreno for his modified form of group
therapy, they can be adapted to situations such as classrooms, personal
growth programs, recreational activities and in everyday life (Blatner,
2003). As a participant, you can suggest these techniques to the
director in order to help you experience your own role most
meaningfully. If you're the director of a role playing session, it's
useful to know about the following techniques as resources.
Director's Commands
The process of role-playing is one of continual revision. As such, it
is an exploration rather than a performance. The players don't try to
give polished or smooth portrayals of their characters. Rather, they're
allowed-even invited-to pause and reformulate the direction of the
enactment. "Is this the way you want it to happen?" will always be the
director's implicit or explicit question. Another basic directional
attitude is exemplified by the question, "What else would you like to
experience in your role?"
This kind of tentative, co-creative process resembles in some ways the
earliest phases of a rehearsal of a play, at which time the actors are
getting the sense of their characters, the director is trying out
alternative approaches to staging, and even the playwright might be
revising some lines. (Some people involved in the theater have reported
that, for them, this phase of production is the most exciting time.)
The director of a role playing session may request a pause in the
action when it seems appropriate. Perhaps the players need more help in
warming up to their characters, or there may be too much or too little
conflict or friction in the scene. Any commands may be chosen to stop
and restart the action, depending on the preference of the director and
the group. The word "Cut!" (taken from the movies), the phrase "Time
out," or "Let's pause," can indicate to everyone that the enactment is
stopping momentarily. A related command is "Freeze!" which suggests
only a very brief or minor revision; the players maintain their
physical positions and retain the momentum of their dramatic ideas and
feelings until the phrase "Carry on," or "Continue" is spoken.
When the director calls for a pause in the action, there may be a brief
informal conference about what's needed. Sometimes, no discussion
occurs, but the director simply suggests one of the other
techniques noted at the beginning of the chapter, However, if it is
unfamiliar to any of the group members, the director should take a
moment to explain its use to make sure everyone knows what's happening.
Anyone in the group can call for a pause in the action, but this should
be reserved for occasions when someone is feeling really uncomfortable,
rather than simply, having a different idea about how to stage or enact
the scene. The goal is to allow the director to experience a creative
process, also. Group members should stop the action only if someone
becomes aware of a fairly important issue that isn't being addressed in
the group dynamics.
We recommend that groups have only one director. However, if there are
two directors, they need to approach their responsibilities with the
same attention co-therapists give to their roles in a group. A
co-director can function to keep an eye on the audience and make
suggestions regarding the action on stage or the whole group process.
The co-director also can assist the director and play roles when
necessary.
Asides
The technique of making asides is useful for introducing several levels
of information. It is a familiar gimmick in animated cartoons or in an
old-fashioned melodrama. For example, the villain in the course of a
old-time melodrama (which are fun to enact!) may stop suddenly, turn to
the audience, hold one hand up to the corner of his mouth, indicating
that the other characters on stage cannot hear, and say, "Nyah ha haaa!
Little does Nellie know that John Strongheart will never arrive in time
to pay the mortgage, because I have drained all the gasoline from his
car!" Then he turns back and resumes the action: "Ah, Nellie, my fair
beauty ..."
The aside may also be expressed silently, with a well-timed glance
directed at the audience, expressing scorn, disgust, mischief,
anticipation, or surprise. The double take is a way to show surprise by
looking twice, with one glance at the audience in between.
The Soliloquy
The classic example of a soliloquy is Hamlet's speech in Shakespeare's
play, when he reflects in a moment of indecision: "To be, or not to be
..." The soliloquy is an extension of the aside and occurs, as in
Hamlet's case, in that intimate moment shared between the character and
the audience, in which he speaks as if he is talking to himself, but
actually speaks aloud so the audience can hear also. The soliloquy can
occur as the character is portraying a solitary action, such as walking
home after work, getting dressed in the morning, or waiting for an
important interview. However, it works better if the speaking can be
associated with a physical action, which reduces the self-consciousness
of the player.
The Double
Another way to bring out the hidden feelings in a role can be achieved
with the use of the double. One of the group members positions him-self
at a slight angle to the main character. This position allows the
double to observe and imitate without intruding. It's helpful for the
double to mimic the posture and expression of the main character. The
director announces, so that players and audience are all aware of the
new element in the drama, "Now this is (insert the name of the main
character)'s inner self, the emotions you would not ordinarily express
in the scene; this part of you will say things aloud, and if they help
you to get in touch with your deeper feelings, go ahead and repeat the
statements. If your double is not accurately portraying your unspoken
thoughts, worries, and so on, then you must correct them."
This technique, as with the use of the aside, allows for the drama to
unfold on two simultaneous levels: the spoken and the unspoken. You can
imagine the many situations in life where what is thought but not
outwardly expressed is really the most dramatic part of a situation. An
interaction with an employer, spouse, or parent may be enriched by
seeing the hidden confrontations, confessions, and ad-missions of
vulnerability.
If you're the main character, and your double says things that feel out
of character to you, be sure to correct them. The double should be
trying to enter the mood of the main character, and corrections or
suggestions (including those by the director) are important feedback on
your progress. In this regard, the main character should validate the
double when they are really connecting. When rapport isn't established,
the double may be exchanged or dismissed while the action and play
continues. It should be noted that this powerful psychodramatic
technique is very useful in psychotherapy (Leveton, 2001, has a nice
chapter about this technique).
Doubles also may be introduced for the other major co-characters in the
scene Then you will have two levels of dialogue occurring
simultaneously. For example, picture this arrangement used by one
player as a politician welcoming a rival. Effusive praise on the
expressed level might be mixed with hostility revealed on the level of
the doubles. This technique can create a fairly comical scene when the
enactment is lighthearted, or it can add poignancy to dramatic
encounters.
Behind-the-Back
The behind-the-back technique is a variation of the double and asides,
in which two or more characters speak openly about another character as
if he wasn't present. However, for purposes of dramatic continuity, the
character being talked about need not physically leave the room;
instead, that player simply turns his back, and this signifies to the
audience that he will henceforth act as if he had not heard the
conversation. Later in the action, that person reenters the scene and
continues whatever process needs to happen.
For example, if the scene is in a business office, and the
co-characters want to set the scene by engaging in a bit of gossip, the
director would turn to the main character and say, "(The name of the
character-let's use you are not in this scene. Please turn y our back."
Then the director would address the co-characters: "Joe, Jane (or
whatever their names are), in this scene you are talking about Mary
before she arrives at work." The other players proceed with their
gossip, which is a dramatic way to generate some background
information; then, at the director's signal, Mary enters, acting as if
she hadn't heard a word of it. This technique helps the co-characters
develop their roles and the story while allowing the play to progress
without interruption. The dramatic tension can build while at the same
time issues and events are created to be explored further.
Audience Roles
Enactments may be enhanced by creative and appropriate participation by
the audience. The group may be directed to function like a Greek
chorus, repeating or chanting certain phrases as background for an
interaction on stage. The audience can be asked to create sound
effects. Some scenes require the participation of as many people as
choose to join in, such as a circus parade, a flock of animals, or a
crowd being addressed by a prophet. Removing the boundary of the
proscenium arch, the traditional barrier between audience and actor, is
actively utilized in the Art of Play and is built into the structure of
psychodrama.
Role Reversal
The technique of role reversal has been called "the heart of
psychodrama" because it invites the participants to rise above the
role-playing and to encompass in their minds the other roles involved
in an interaction. The technique consists of two players exchanging
roles. Thus, if Jim as King and Judy as Wizard agree to reverse roles,
then Jim portrays the Wizard and Judy, the King. Role reversal is used
for several purposes:
• To correct another player's portrayal of a role. Thus, a main
character playing a husband might say (out of role) to his
co-character, "No, that's not the way I see my wife answering: let's
change parts and I'll be her." They reverse roles, he shows how she
acts, they reverse again, and the scene proceeds from there.
• To experience more than one role in a scene. For instance, if
you started out being a knight, and one of your co-characters was a
dragon, you might get the urge to play the dragon. You could ask the
director, "May I switch roles? I want to be the dragon for a while."
It's your enactment, you'll be allowed to play any part you like.
• To gain insight into how the other person might be feeling in
role. If there is an argument between two characters, they can change
parts and become familiar with the other person's point of view. This
may be done as standard practice in psychodrama. It is even more
effective in real life. It works best when both people are willing to
open their minds from a narrow focus and bring their integrity to the
challenge of presenting the other person's position as sympathetically
as possible. The techniques for getting in touch with the various
dimensions of a role (mentioned in the previous chapter) are useful in
this endeavor. Usually people involved in this approach discover some
basis for acknowledgment of goodwill and valid concern which can lead
to negotiation and reconciliation.
The opportunity to reverse roles is a special feature of psychodrama,
and when used in imaginative enactment, it can enrich the experience of
the participants more than traditional approaches to creative drama.
Role playing as an educational experience is also significantly
enhanced by the inclusion of role reversal.
Replay (or “Do Overs”)
At the end of an enactment, there are often feelings among the audience
members about how they would have liked the scene to be played. We
refer not to judgmental reactions, but to various participants'
interest in exploring their own versions of aspects of what they've
witnessed. Someone then may request to play their idea, or else the
director could invite further role exploration: "Would any of you like
to play part of the scene your way?" One of the audience members, Mike,
might raise his hand. "Yeah, I'd like to be the house-wife, and I want
to show how I'd handle the salesman." If all agree, Mike takes on that
character and demonstrates or explores how his alternative strategies
might be played.
Another form of replay can occur when, in the course of an enactment,
there is some impasse. Then, with the consent of the players, the
director asks for feedback from the audience/group, For instance,
imagine that the main character, Bob, is playing a scene showing
conflict with his brothers; he gets stuck, and indicates that he wants
some help. The director turns to the group and asks for feedback:
"Would anyone like to show Bob how they would cope with this
situation?" A few hands shoot up, and the director picks one: "Okay,
Sara, come up. You are facing the brother." The action then proceeds
until Sara's strategy is clear: then the director dismisses Sara to
re-join the audience and asks the original player if he'd like to try
again. A more successful interaction usually follows, and the scene may
continue or close with a sense of satisfaction for the main character.
A third variation of replay occurs when the main character is
dissatisfied with how they are playing the scene. For example, you
might be playing a sheep in a herd and begin to feel uncomfortable. You
could say, "Time out. I don't like the way this is going." The director
reflects this by asking, "Do you have any ideas how you might want to
replay the scene?" "Yes," you answer, "Instead of being compliant, I'd
like to be more mischievous." "All right," says the director, "start
the scene with your being that way," and the play proceeds.
Some replays can be very brief, rather than involving a whole scene.
For instance, if you're the main character playing a teen-aged
daughter, you might say, "I want a small replay." The director nods in
acknowledgment, and you say to your co-character, "Bill, play my father
more aggressively, Give me a harder time. Let's go back to where you
tell me I can't go out tonight." The scene moves back to an earlier
point in the story and then resumes so that you can refine your
portrayal.
Finally, remember that scenes may be replayed to allow for the fullest
satisfaction of the main character's desire to explore a role. Thus,
you may wish to practice a behavior repeatedly, in order perhaps to
feel the excitement and sense of mastery of a self-assertive skill. In
the scene above between a daughter and her father, the person playing
the daughter may wish to stand up to the father several times,
escalating or varying her actions.
In summary, these and many, many other psychodramatic techniques can be
utilized to deepen and intensify the experience of enactment (Blatner,
2000, 2004; Dayton, 2005; Leveton, 2001). Exciting dramas occur when
people shift roles, exchange roles, replay scenes, and, when needed,
take advantage of the whole range of techniques available. These
techniques facilitate and freely use the elements of drama to help
create a wide variety of approaches to enactments. Many imaginary and
alternative scenarios wouldn't occur in real life, and it's important
to remember that psychological dimensions seek expression, too. Using
the methods described above, that expression can be fun, valuable, and
a shared experience.
References
Blatner, Adam. (2000). Principles of using psychodramatic techniques,
and a compendium of psychodramatic terms and techniques (pp. 227-257),
in, Foundations of psychodrama: History, theory, and practice. New
York: Springer.
Blatner, Adam. (2003). Applications of psychodramatic methods in everyday life (pp 103-115). In J. Gershoni (Ed.), Psychodrama in the 21st Century: Clinical and educational applications. New York: Springer.
Blatner, Adam. (2004). Psychodrama (Chapter 13, pp. 405 - 438). In R. J. Corsini & D. Wedding (Eds.), Current Psychotherapies
(7th ed.). Belmont, CA: Wadsworth. [ A free, updated to 2007 version of
the chapter is now posted as an “additional resource” at http://www.thomsonedu.com/counseling/corsini ]
Dayton, Tian. (2005). The living stage: A step by step guide in the use of psychodrama, sociometry and group psychotherapy. Deerfield Beach, FL: Health Communications, Inc.
Leveton, Eva. (2001). A Clinician’s Guide to Psychodrama (3rd ed.). New York: Springer.
Further References on Techniques for Dramatic Play, Spontaneity Training, and Theater Games
Atkins, G. Improv!: A handbook for the actor. Portsmouth, NH: Heinemann, 1994.
Barker, C. Theatre games. New York: Drama Book Specialists, 1977. Belt,
L., & Stockley, R. Improvisation through theatre sports. Thespis
Productions, 1989.
Blatner, A. Warming-up. In Acting-In (3rd ed.). New York: Springer,
1996. (Note especially references on various action exercises at the
end of the chapter!)
Blatner, A. Supplements to Interactive & Improvisational Drama anthology: See:
http://interactiveimprov.com/apxbwarmups.html
Boal, A. (1992). Games for actors and non-actors. London: Routledge.
Booth, D., & Lundy, C. Improvisation: Learning through drama. Toronto: Academic Press, 1985.
Emunah, R. Acting for real: Drama therapy process, technique, and performance. New York:
Brunner/Mazel, 1994. (Many experiential exercises and also a definitive text about drama therapy!)
Frost, A., & Yarrow, R. Improvisation in drama. New York: St.
Martin's Press, 1990. (Somewhat more scholarly, historical re-view.)
Goldberg, A. Improv comedy. Hollywood, CA: Samuel French, 1991.
Halpem, C., Close, D., & Johnson, K. H. Truth in comedy: The manual
of improvisation. Colorado Springs, CO: Meriwether, 1994.
Hodgson, J., & Richards, E. Improvisation. New York: Grove Press, 1966. London: Methuen, 1974.
Horn, D. T. Comedy improvisation. Colorado Springs, CO: Meriwether, 1991.
Johnstone, K. Impro: Improvisation and the theater New York: Theater Arts Books, 1979. London: Methuen, 1981.
Jones, B. Improve with improv: A guide to improvisation and character development. Colorado Springs, CO: Meriwether, 1993.
Polsky, M. E. Let's improvise (2nd ed.). Lanham, MD: University Press of America, 1989.
Quell, B. Get those people moving: A handbook of creative dramatics. Albany, NY: Albany City Arts Office, 1981.
Remocker, A. J., & Storch, E. T. Action speaks louder: A handbook
of nonverbal group techniques. New York: Churchill-Livingston, 1979.
Spolin, V. Theater games for rehearsal: A director's handbook Evanston, IL: Northwestern University Press, 1985.