From: The Art of Play: Helping Adults Reclaim Imagination and Spontaneity, by Adam Blatner, M.D. & Allee Blatner.
(Published by Routledge, 1997, now out of
print and being revised into 3rd edition. ) Comments welcome: Email to
adam@blatner.com
Chapter 7: ELABORATING ROLES
August 26, 2008 (To see table of contents and go to other chapters)
.As you become more skilled at thinking in
terms of roles, the challenge arises of deepening your experience in
role. In this chapter we will present a number of techniques for
getting in touch with some of the more subtle dimensions involved in
any role. These are fundamental approaches that can be applied to the
technique of role reversal in general, which means they serve as the
tools for developing interpersonal sensitivity and empathy in everyday
life.
There may be times when you'll want to use your skills simply to
express some feelings through exploring a role. If you're with friends
in a playful context, you may want to portray a caricatured role, full
of cliches, freely stereotyped, or exaggerated with fluff and
non-sense. At other times, however, your artistic and psychological
integrity will lead you to discover some fairly realistic aspects of a
chosen role. (This application of role-creativity in everyday life,
beyond the context of using the Art of Play as a recreational form in a
small-group setting, is one of the major implications of this approach
as we’ve come to appreciate it over the last 25 years!) The purpose of
role creativity is not to ridicule, but rather to bring forth
compassion and to touch the inner depths of a role. Thus, whether
you're the main character or co-character in an enactment, let your
internal guiding focus be to pursue the question, "What would it be
like if I were really in this situation?"
Further Considerations
There are a variety of questions to be considered when you're warming up to the nature of a role:
Remember that in role playing, there are no absolutely correct answers
concerning the qualities associated with a role—it's all what you make
of it. Thus, if you were a baseball, would you feel the experience of
being struck with a bat as pleasant or unpleasant? Some people like it:
"I feel as if I were made for that breathtaking moment when I'm hit
hard and off I go into the sky!" Others hate the idea: "I prefer to be
thrown gently; I don't really like those jarring moments.”
What are the advantages and disadvantages inherent in the role? Every
role may be thought of as containing a variety of aspects, some of
which are experienced as pleasant, others, unpleasant. For example, if
the role involves "being rich and famous,” you might say, “I can eat in
the best restaurants or I can hire the best cooks and eat at home. On
the other hand, I'm constantly being asked for money, as gifts, loans,
or crazy investment schemes, I'm also uncomfortable about all the
gossip and distortion that goes with fame."
Comparing your role with something in a similar category helps
you to sense your advantages and disadvantages. For instance, "I like
being a desk lamp because I'm less isolated than a floor lamp; I have
more intimate objects sitting next to me at my base: papers, pencils, a
coffee cup." If the role is “being a Great Dane” (i.e., a breed of
dog), one might say, “One disadvantage is that I'm too big a dog to be
allowed on people's laps, and I miss what I experienced as a puppy."
Imagine the kinds of events that would evoke emotion. These occur in
the course of your experience in a role. There are four primary
emotions that you can relate to, just as there are primary colors or
principal tonal elements in music. These can be diagramed in a chart,
similar to a color wheel:
Happy
Frightened. . . . | . . . . Angry
Sad
Many feelings are expressions or mixtures of these primary
feeling-states. Imagine scenarios! Ask yourself what events could
occur in the course of playing your chosen role that would result in
your feeling happy? Your imagination will respond to the question, send
you a little moving picture, suggest a situation! This gets better with
time. Similarly, you can then imagine scenes that might make you sad,
angry, or frightened. Slightly different scenes may be evoked as you
use differently “flavored” words, such as satisfied, regretful,
irritated., or worried. When you're in character, these more subtle
emotions may be easier to identify with. For example, in role as a
four-year-old child, what might frighten you? If you were a famous
businesswoman, what would make you happy? If you were a home computer
(with feelings), what would irritate you? Also, you can wonder what
might lead your character to experiencing the most extreme forms:
ecstasy or exultation, furious rage, absolute terror, or the depths of
depression. A good starting point, then, to developing your skills for
sensing into any role is to ask yourself questions relating to the
categories of advantages, disadvantages, and events evoking the four
primary feelings.
What are the challenges innate in the role? Every role implies a
variety of sub-roles and suggests some probable future events. This
kind of awareness is facilitated by the practice of making inferences,
as mentioned in a previous chapter. For instance, the role of being
newly married might imply the further challenges of moving away from
parents, the decision as to whether or not to have children, and the
stresses of creating a joint monetary policy. The role of a fireman
might include the anticipation of a new piece of equipment or the worry
about cuts in the taxes. Thus, consider the hopes and concerns that are
part of a character's situation.
You can get further hints if you wonder how a chosen role differs from
the cultural norms? Most people are acutely aware of even slight
deviations from the social and group ideal of appearance, ability, or
behavior. For example, if you are portraying a character who is shorter
than the others in his surroundings, build that into your role
elaboration. Similarly, if the person is a member of a racial or ethnic
minority, the chances are that this variation is part of the person's
awareness. This applies for political, age, religious, gender, and
other aspects of the character. Even if the difference might be
something that you (out of role) would overlook in others, remember
people tend to be self-conscious, and these deviations from the ideal
may seem significant to the character you're trying to understand.
Include also more subtle deviations, such as a slight accent or dialect
in speaking, a lack of college education, or a mild exaggeration of
some physical feature. Differences in life-style, income, and values
are dependent on the context in which the role is being played, and
what might be part of the character's normal social network can become
a source of dramatic interaction when they take place in a different
sub-cultural situation.
What can the body language of the role teach you? Various roles have
associated characteristic postures, facial expressions, gestures, or
some other aspect of nonverbal communication. As you imitate or perform
these actions, the internal sensations of the body's muscular and
nervous system will give you feedback, clues that evoke ideas about how
your character might be feeling. For example, if you play the
stereotyped "old lady" who walks in a hunched-over position, that
posture will influence other aspects of your behavior and will remind
you of some of the bodily concerns of aging.
Experimenting with physical postures and movements is an integral part
of learning to deepen your involvement in the many dimensions of a
role. Your body can help center and focus your characterization,
enabling you to spend less time trying to think about what to do.
Practicing different walks, gestures, postures, facial expressions, or
tones of voice will help you be familiar with your range of
alternatives.
There's a technique in psychodrama called the "double," in which a
group member or an assistant therapist helps the protagonist to express
their emotions. In learning how to function effectively in this type of
role, the person who is the double is instructed to mimic the posture
or nonverbal actions of the protagonist. This helps the double to get
in touch with the subtle feelings of the person for whom they are
doubling. This idea may be extended to the task of warming up to a role
in more playful contexts, also-if you take on the actions of the role,
some of the feelings follow.
There is a theory in psychology about the nature of emotions that is
receiving some renewed attention. The James-Lange theory suggested that
it is the body's behavior toward fight, flight, or the expression of
other feelings that to a significant extent determine the experience of
emotion (Schultz, 1969, p.111). Thus, behaving in a depressed
fashion increases depression, or tensing your body and acting in a
hurried, impatient manner tends to increase your inner sense of
irritability. Applying this approach, you can use the cues of the
kinesthetic mode to help you develop a role you are portraying or
seeking to understand.
Working from the Self-system
Another major technique in role development involves the conscious use
of phraseology. The point is to work within your character's
"self-system," a term coined by the psychologist, Carl Rogers, to
indicate the view of the self and the world from the person's own frame
of reference. This is in contrast to the kinds of terminology that are
used to describe others, usually involving generalities and
psycho-logical jargon. For example, people who are relatively
psychologically sophisticated might describe negative qualities in
others using terms like "manipulative, hostile, defensive, stubborn,
immature, controlling, emotional," and so forth. However, people rarely
describe themselves in these words (Blatner, 2003). Furthermore, such
terms could be applied to most of us in some stressful situations,
because there are some of these characteristics in everyone. Thus,
words like "manipulative" are not only tinged with negative judgment,
they are also not part of the self-system of those being labeled.
Phrases that would be closer to those typical of the self-system might
be more like these: "I just want to make a point." "This is unfair."
"You're making me feel like the bad guy." "Why can't they understand
me?" People usually present themselves in a manner that tends to
justify their position. Sometimes, they offer a self-deprecating
facade; however, this is really a subconscious gambit used to deflect
real criticism. For example, a person might say, "Well, I don't know
anything about this, but I think ..." or "I don't want to be bossy, but
I'm really concerned that you get this right."
To recognize the patterns of words used to develop characterization, or
to deepen a role, it's useful to read some of the work in the field of
semantics. One particularly helpful idea is found in a book by Hayakawa
(1949, p. 96). He writes how the same quality can be described using
different words or phrases that have contrasting emotional colorings or
connotations. An amusing exercise in this regard was developed by the
mathematician and philosopher, Bertrand Russell, which he called "The
Conjugation of Irregular Verb"—a parody of the terminology used in
teaching grammar. The game is to describe a given quality in three
forms, each having a different connotation. The first person ("I")
always speaks of the quality in a highly complimentary fashion; the
second person ("You") is described in a mildly critical or slightly
negative form; and the third person ("He," "She," or "They") is/are
represented in the most disparaging manner. For example, one might say:
"I am intelligent; You are shrewd; He's devious." Or, "I am creatively
imaginative; You are a bit scattered; She is crazy?' or, "I am
philosophical; You are melancholy; They are moping?' It's fun to make
up your own list (Krupar, 1973, pp. 23-26). (Examples are given as an
addendum to this chapter at the end of this webpage.)
Some people tend to put themselves down. In their self-systems, they
choose the least favorable connotation to describe their own behavior,
even to the point of belittling some aspect of themselves that might be
considered a virtue in others. For example, they might say, "I know
you'll think I'm crazy to say this, but ..." rather than "I just got a
creative idea!" As you can see, they are using the third-person
negative forms mentioned in the exercise above to describe themselves.
All of this illustrates the plasticity of the experience of reality;
you can make of it whatever you want, depending to some extent on the
words you use.
Role Conflict
As mentioned in the earlier chapters, roles are themselves
multidimensional and contain components that may be in conflict with
each other. This is an extension of the advantages and disadvantages
concept, but it refers to actual occasions for painful or awkward
decisions. For example, there comes a time in the life of most young
people living with their parents where the desire to be cared for
directly conflicts with desires for independence. Another example is a
fireman who might say, "I like being a bit heroic, but sometimes I feel
like I have to do things that I know are foolhardy."
Such role conflicts also represent interpersonal issues, as well as
being intrapsychic. Thus, a person such as the fireman mentioned above
might experience the conflict in terms of the expectations of others
(rather than inside himself}. In this same way, a school principal
might feel, "They want me to be firm, but when it comes to their own
kids, they want exceptions to be made."
One way of viewing this involves seeing every role, every person, as
being in some ways "caught in the middle." People are pulled between
competing demands for loyalty, priorities, values, interests,
expectations, and the like. Addressing this phenomenon in playing a
role tends to give depth to your character, as well as providing some
directions for further enactment. In real life, a helpful way to
express support for other people is to acknowledge the dimensions in
which they are trying to balance conflicts of interest.
Another way to develop a role is to allow the complexity of a character
to become a source for dramatic ideas. Many characters naturally embody
several different dimensions, and these may generate conflicts, also.
For instance, if you chose to play the role of a young college
president, the incongruity of your age could become the focus and
catalyst for an encounter with a much older faculty member.
Elaborating Relationships
One of the simplest ways to develop basic skills in role-playing
involves taking on a character and talking about it; however, it
be-comes a more interesting experience when two people take on roles
and interact. Everything we have said about the dynamics possible in
one role is thereby expanded. Many of the same techniques may be
applied in bringing out the dramatic issues.
Each role relationship has its advantages and disadvantages, aside from
those of the characters alone. Thus a father-son encounter contains
certain almost universal themes; and these change, depending on the
ages of both parties. They would also be different if the younger
person in the relationship is a daughter. Adding a third, fourth, or
fifth character to a given scene involves the dynamics of alliances,
teams, subgroups, and other social psychological phenomena that create
good dramatic material.
Playing the Co-character
In role playing or sociodramatic enactments, usually one person
initiates the basic theme and thereby becomes the main character.
Others who volunteer or are chosen to participate become co-characters.
Among adults, it's best to have some clarity about how these roles are
to be played; for example, the main character may want the
co-characters to play in a more or less specific way to create a
context within which an experience can be expressed. "I want to be a
foot-ball coach and I get to boss everyone around." After the group
agrees to play this scene, the director's role is to facilitate its
enactment. On the other hand, the main character can set up a general
role such as, "I am trying to pick up a girl at a nightclub." The
director invites volunteers to be in the club and to freely create
their roles and styles of play.
Therefore, if you are in the role of the co-character in an enactment, follow the guidance of the
director. Enjoy the opportunity to improvise within the structure of
someone else's imaginary setting. With or without direction, freely
portray whatever aspects of the role seem interesting and/or
appropriate. This will either stimulate the main character toward more
spontaneity or evoke correction and guidance that can help define your
role.
In summary, the process of the Art of play may be facilitated by the
participants' bringing out the subtleties and emotions of the roles
they play. This chapter has described a number of ideas to help players
elaborate their roles more effectively (Blatner, 1991).
References
Blatner, A. (1991) Imaginative interviews: A psychodramatic warm-up for developing role-playing skills. Journal of Group Psychotherapy, Psychodrama & Sociometry, 44 (3), 115-120. Also accessible on website: http://www.blatner.com/adam/pdntbk/talksho.htm
Blatner, Adam. (2003). Unhelpful overgeneralizations: a form of
psychobabble. Retrieved from website:
http://www.blatner.com/adam/psyntbk/unhellpgenrl.htm
Hayakawa, S. I. (1949). Language in thought and action. New
York: Harcourt, Brace, & Co. (This was one of the most
influential books in my life! It really helped me in developing
critical thinking skills. You can find it online or in used book
stores!)
Krupar, K. R. (1973). Communication games: A participant's manual. New York: The Free Press.
Schultz, D. P. (1969). A history of modern psychology. New York: Academic Press.
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(Examples derived from Hayakawa and Krupar references above)
USING SEMANTICS
Semantics is the study of how we understand the meanings of language,
in terms of such phenomena as confusing levels of abstraction, the
influence of the emotional connotations of words, etc. It's sort of a
bridge between linguistics and psychology. Knowing something about
semantics can be enormously helpful in trying to solve problems in
communications.
For example, it's often useful to know how to “re-frame” a quality or
an experience, to place it into a different frame of reference, by
using different kinds of words. This is especially helpful in order to
encourage others, to bring out strengths and possibilities. One way to
develop the skill of playing with words so that you can say, as Lewis
Carroll's version of Humpty Dumpty said, "I can make them mean anything
I want to...it's just a matter of who is to be master, that's all." A
game to practice with is what Bertrand Russell in the late 1940s
"conjugating an irregular verb." The New Statesman magazine used
Russell's idea as the theme of a contest and here are some of the
entries:
I am sparkling. You are unusually talkative. He is drunk.
(Note that the first person tense, "I," is always a complimentary
way of describing a quality. "You," the second person tense is a mildly
critical dig, something you could say to a friend with whom you have
some rivalrous or one-upmanship motivations. The third person tense,
"He" or "She" refers to that gossipy capacity to be quite negative with
no need for any restraint.)
I am righteously indignant. You are annoyed. He is making a fuss about nothing.
I am a creative writer. You have a journalistic flair. He is a prosperous hack.
I am beautiful. You have quite
good features. She isn't bad looking, if you like that type.
I daydream. You are an escapist. He ought to see a psychiatrist.
I have about me something of the
subtle, haunting, mysterious fragrance of the Orient. You rather overdo
it, dear. She stinks.
Some people devalue themselves, and so they'll tend to describe
themselves in a more critical light than necessary. Thus, the choice of
tenses only illustrates the possible variations in how we choose and
use our words. For therapists, it may be useful to help people who
start with the most critical, such as "I'm ugly" to reframe their
thinking to notice and be able to say "I have some attractive features."
Part of the benefit of this exercise is that it stimulates your
imagination to discover the advantages and disadvantages of a given
quality, or to picture the manner or context in which a behavior can be
performed that would evoke either admiration or criticism from the
observer. It is this shifting of perspective that increases the
flexibility of mind, and it has many clinical implications.
Exercise: In the format of: "I am fastidious. You are fussy. He is an
old woman," "Conjugate," in a similar way, the following statements:
I have a lively imagination.
I am slender.
I
believe in being frank.
I don't dance very well.
I rarely find time to read books.
I am a trifle overweight.
I am optimistic.
I'm just an
old-fashioned girl.
I don't care much about theories; I'm the
practical type
I need plenty of sleep.
Naturally I use a little makeup
I like a car that can move
along at a good clip.
Sometimes I lose my temper
I collect rare, old objects of
art. I believe anything worth
doing is worth doing right
I had my fling as a kid.
I take advantage of opportunities.
I refuse to conform to the ways of our society.
I choose my friends carefully
I prefer casual
clothes.
I believe it
is important to be well dressed.
I enjoy an occasional social drink.
I do my best to avoid a fight.
I sometimes stretch
the truth a little.
...etc.