From: The Art of Play: Helping Adults Reclaim Imagination and Spontaneity, by Adam Blatner, M.D. & Allee Blatner.
(Published by Routledge, 1997, now out of
print and being revised into 3rd edition. ) Comments welcome: Email to
adam@blatner.com
Chapter 16: THE FUTURE OF PLAY
Posted August 25, 2008 (Click Here To return to Table of Contents)
The increasing awareness of the
value of play is part of a number of shifts in basic world-view that
have been occurring since the 1960s, paradigm shifts that reflect a
continuing evolution of human consciousness (Blatner, 2008a). If humans
are fortunate and creative enough to resolve the many political and
ecological challenges in this era, the natural tendencies toward
achieving wholeness may bring about a new level of functioning as a
species.
Another growing trend has been a recognition of the
values of interdependence. It is a side-effect of the growth of
communications technology (such as the internet) and a greater access
to travel, among other cultural changes. Another side-effect in this
postmodern era is a tendency towards alienation, and to meet that
problem, we need more accessible forms of social connectedness. Playful
activities are an especially important “lubrication” of this need to
promote “belonging-ness” (Blatner, 2008b).
Play adds a dimension through which people can feel more
connected. Role play also helps in developing the kinds of skills that
allow for the practice of the art of encounter in a pleasant and safe
context. It is a way to practice opening the mind and heart in
preparation for the real meetings with others, whether they be family,
international acquaintances, or perhaps even, someday, encounters with
extraterrestrials. Meeting different kinds of people from a playful
stance can become an authentic interchange, rather than one in which
the different sides take a superior, patronizing, or paranoid attitude.
Not only do individuals and cultures interact and
generate new syntheses; technologies do also. For example, as cinema
and radio developed, the idea of bringing them together was inevitable,
and television was the result. A similar synthesis is being proposed in
this book, the integrating of methods derived from the fields of
psychotherapy (i.e., psychodrama), with approaches that are usually
reserved for the fields of recreation and the arts.
The pioneer in the realm of communications, Marshall McLuhan (1965, p.55), wrote:
The hybrid or meeting of two media is
a moment of truth and revelation from which new form is born . . . a
moment of freedom and release from the ordinary trance and numbness
imposed by (the separate media) on our senses. . . The crossings of
media release great force.
As our culture is transforming into a new age of
technology, life style, and consciousness, the roles of both creativity
and recreation require reevaluation. The Art of Play represents a
hybrid of these two areas, and as much, it becomes a dynamic new
resource on its own. Advances in education, psychotherapy, and group
dynamics should also be considered as valuable tools in helping to
forge paths into the future. Bringing together group dynamics and
imaginative enactment results in a new method for developing a wide
variety of skills, increasing social involvement (thereby combating
alienation), and enhancing motivation (because it's fun).
The Social Dimension
Make-believe, improvised play offers an experience that
balances the tendencies towards over-involvement with the self by
integrating both individuality and group process. It actively uses a
major aspect of human social behavior which has received relatively
little attention: the phenomenon of rapport.
The positive aspect of this dynamic involves the feelings
generated in the course of liking others and being liked in return. Dr.
Moreno not only developed psychodrama, but also explored this dimension
through a method he invented called “sociometry,” a methods that
investigates the ways we react to our feelings of positive or negative
rapport (he called this feeling of preference, attraction or repulsion
“tele”) (Moreno, 1953; Blatner, 2007a). (For further discussion of
sociometry see Chapter 13.) Liking is a relatively non-self-conscious
and nonrational phenomenon; it is the freedom to utilize these
intuitive preferences, a freedom that is exercised in the process of
play, which allows for even more freedom in the larger social structure.
Whatever the official social structures, lines of
authority, formal organizational charts, in fact, people relate more
powerfully in informal, unofficial ways. These preferences often
reflect not expertise so much as the qualities that are more playful or
common recreational interests. In othe words, interactions in the
social dimension of liking and being liked have a different quality
from— and yet interpenetrate—contractual and "official" roles (as in
family, work, church, schools, or politics), and also informal roles of
daily, almost anonymous, superficial encounters. Liking is a major part
of the binding force in a dynamic society. The associated network of
unofficial roles based on personal preferences is one of the most
vigorous and interesting aspects of American culture (Slavin, 1956).
The goal, in other words, is to foster more friendships
that operate at a deeper level in order to counteract the alienation in
society. Dinah M. Craik (1969) wrote a poem about this:
Oh, the comfort, the inexpressible comfort
Of feeling safe with a person.
Having neither to weigh thoughts
Nor measure words, but pouring them all right out—
Just as they are—chaff and grain together,
Certain that a faithful hand will
Take and sift them
Keep what is worth keeping
And with the breath of kindness, blow the rest away.
The conscious practice and nurturance of the unofficial
roles in our culture, such as the recreational applications of
imaginative play, will, over time, affect other more official roles and
social institutions. People who have learned how to have and value fun
will like-wise begin to redefine and modify their roles at work and
home in order to have more fun. At a deeper level, this means our
social structures will be helped to become more humane, flexible, and
responsive to individual needs. Pleasurable activities existing within
the free market will exert a gentle competitive pressure on the
"serious" organizational systems in order to attract participation by
the population. A future result could be that instead of the individual
being pressured to adjust to society, both individual and societal
needs might be balanced by co-creating the necessary systems.
The Nostalgia for Play
Noxon (2006) noted a wealth of socio-cultural phenomena
that suggest an upsurge in the desire to re-own the best qualities of
child-like-ness (also known as joie de vivre). In the last few decades,
for example, there has been a growing appreciation of themes that were
once more widely discounted—fantasy, wizards, elves, science fiction,
magic, angels, dragons, and so forth (Moore, 1996). The romantic vision
has been elaborated into science fiction, and from there into a
resurgence of interest in fantasy. In the last few decades, the realms
of magic, dragons, wizards, elves, goblins, monsters, rainbow
enchantments, and the like have become very popular. Stimulated by the
popular media, these forms have attempted to fulfill a need for
personal expression through imagination.
The big business of children's toys and literature is
supported by parents' choices and reveals their desires to recreate
vicariously certain aspects of their own childhoods, Songs with themes
about innocence and magical feelings probably rank second to romantic
preoccupations, and even this popular fixation on sexual/romantic
attachment is not so much an expression of genital sexual drive as a
need for being liked and belonging. Adults as well as children are
responsive to the newspaper comics section, Walt Disney's movies, and
the Muppet Shows. People want to be "Young at Heart" and make "The
Rainbow Connection." Moreover, they are hungry to become not simply
spectators, but active co-creators in the realm of imagination.
A major aspect of this nostalgia is the theme of a
certain kind of freedom-the easy, relaxed, purposeless freedom that was
an important part of childhood play. Christopher Robin, the little boy
in A. A. Milne's Winnie-the-Pooh series, called this kind of free play
"doing nothing." At the end of the two-book series, in the last chapter
of The House at Pooh Corner (Milne, 1928, pp. 172-179), Christopher
Robin takes leave of his toy bear friend, Pooh. In a poignant scene, he
says he has to go off to school, and can't do "nothing" any more.
Instead, he will be learning about:
... people called Kings and
Queens, and something called Factors, and a place called Europe, and an
island in the middle of the sea where no ships came, and how you make a
Suction nip (if you wanted to), and when Knights were knighted, and
what comes from Brazil.
Pooh asks Christopher Robin if he will ever do "nothing"
again, and the boy replies, "Well, not so much. They don't let you."
It's time to remedy this state of affairs, to redeem the spirit of
play! The Art of Play offers one approach that is very much like doing
"nothing." You can go at your own pace, feeling free to play in
whatever way you like, with whom you like, and when you like.
Role Expansion and Conscious Role Playing
In this 3rd edition of the Art of Play, notice is taken
of the growing trend towards the creation of fictional alter egos, such
as those who become figures in online social media such as Second Life,
or in other online multi-player games on the internet. The
computer-tech word for such figures is “avatar” (although originally
the term derives from the ancient Sanskrit (Hindu) language, and
referred to the spiritual incarnation of a god who would serve as hero
or savior). Nowadays, a person may have created several avatars that
are then guided through a variety of virtual worlds, there to have
adventures and face challenges.
In addition to, and in part catalyzed by this technology,
increasing numbers of younger (and older) people are beginning to open
to the idea of entertaining a bit more seriously the creation and
elaboration of sub-personalities, alter egos, characters who express
parts of themselves that may not find adequate expression in the course
of everyday life. This is in effect a kind of role expansion (Blatner,
2007b—an online article describing this dynamic in greater depth).
It is possible to discern other ways people are exploring a broader role repertoire:
• A parent or grandparent might really get into
the role of playing Santa Claus (or Mrs. Claus), making it a bit of a
tradition that grows over many years. During the non-Holiday season,
this person might elaborate elements of the costume, bits of business
(as they say in drama), some back-story. For example, J.RR Tolkien
(2004), the author of the Hobbit and the Lord of the Rings Trilogy,
also composed a charming series of illustrated letters from “Father
Christmas” to his children.
• Increasing numbers of people are really “getting
into” celebrating Halloween, not only enjoying finding costumes, but
sometimes keeping the same character and elaborating it over several
seasons. One woman enjoys shopping during the year (and after Halloween
for bargains) so as to fix up her home as deliciously spooky,
anticipating the next year’s crop of trick-or-treaters. She also thinks
of ways to elaborate her own witchy-vampire costume character, and to
family has begun to create a back-story for this character.
• A man celebrates Easter by putting on bunny ears
and taking eggs filled with pet trinkets down to the local animal
shelter.
• A Star Trek fan anticipates attending a Trekker
conference by spending months developing a character, a name, a
species, a costume, and again a back-story for this character. Others
attend conferences of people who like to play fictional animals, and
develop costume elements and again some depth of character as their
alter ego.
• Julia Cameron (1997, pp. 87-90) describes the
identification and elaboration of “secret selves” as part of personal
development.
These and other examples hint at the widespread nature of
the process. Many comedians and comic book artists, authors and actors
further develop a repertoire of different characters—so why shouldn’t
you? This activity need not be the preserve of the performing artist.
It can also be a way to bring make-believe into the course of everyday
life. My wife and I have several imaginary friends, so to speak, whom
we play for some moments in the course of our everyday lives; it adds
fun and richness.
Options for Play
As has been noted, recent advances in technology and
automation have been occurring at an accelerating rate, and this trend
shows no evidence of decreasing. The personal and social effects have
been channeled into more leisure-time pursuits. The need for
recreational forms that are socially constructive and personally
satisfying is thereby increasing. The development of creative drama
activities, modified by sociodramatic methods and adapted for adults,
promises to be a useful addition to the available choices. I recently
had published an anthology of over 30 different types of interactive
and improvisational drama (Blatner, 2007c). Here are some other
specific ideas about how sociodramatic play might be used in the future:
• On a grass roots level, people could engage in
informal, ongoing, clublike dramatic activities for the enjoyment of
having the experience itself, rather than for performance.
• There could be more imaginative playing with
children, more singing, drawing, dancing, and other activities. Parents
who have been played with more when they were children will grow up
finding it easier to play with their own and others' children in turn.
• Creative drama and role-playing have a much
greater potential in the educational process. Social and psychological
skills could be integrated with mastery of subject matter and
vocational interests.
• Classes could use more activities based on group
dynamics as individualized forms of information are presented by
computer-aided programmed instruction.
• Celebrations in churches, synagogues, or other
spiritual communities could be created with more imaginativeness to
express the preferences of the specific groups.
• More variations of sociodrama as theatrical
forms in themselves could revitalize and personalize community
experience. Jonathan Fox and Joe Salas (1994) has created an
outstanding example of this with his method of Playback Theatre.
• Radio and television shows could utilize
sociodramatic ideas as the basis for modified talk shows or interviews.
Instead of rehashing old themes, creative imagination could be the
stimulus for new, fresh images. Guest stars or troupes of players could
adapt these ideas as part of their programs.
• Sociodramatic play for grownups could be one of
the events at centers for the development of human potentialities. It
could also be used at religious retreats or as part of programs where
building group cohesion and stimulating the imagination are desired
goals.
• The Art of Play could become an activity at
resorts or summer camps for adults with modified forms used for
teenagers and children. Creative drama, New Games, and other advances
in the emerging field of play all crossfertilize.
• Camps, schools, and clubs could make more use of
noncompetitive games, including sociodramatic play, as a balancing
alternative to their programs of competitive games or performing arts.
• Artists in one field could dabble more freely in
other aesthetic pursuits. Thus, a dancer could experience singing for
fun with a lo-cal group of artists from various fields, and a musician
could explore movement. These groups would emphasize awareness rather
than performance.
• Spontaneity could be emphasized more in the teaching of art, music, drama, poetry, etc.
Students of the theater could engage in sociodramatic
play just for fun. Of course, this will increase their flexibility and
range of actions but, more important, it helps to balance the pressures
toward excessive individualism, narcissism, and competitiveness which
can be generated in that field.
• Sociodramatic play could be actively integrated
as an adjunct to programs of psychotherapy and rehabilitation. Drama
therapy is al-ready integrating psychodramatic techniques and ideas,
and it, as well as psychodrama, could be used beneficially in many more
settings.
• Simulations and spontaneous role-playing could
be used to teach interpersonal sensitivity and communications skills in
schools of medicine, nursing, social work, psychology, business
administration, and many others.
• Sociodrama could be developed as an instrument
for the clarification and resolution of political and social conflicts.
Organizations, communities, and even national and international
problems could be addressed with this approach.
• Senior citizens could benefit from creative
dramatics as a rich opportunity to share their experiences and enhance
their lives. Settings for its use would be community centers, clubs and
hospitals (Wilder, 2007).
• Families could play, sing, and celebrate more
vividly with each other. Rites of passage could be created even more
meaningfully with more thought and spontaneity woven into their design.
In closing, we believe that the redemption of the best
qualities of childhood so that they may be cultivated and enjoyed
throughout the life-span is both a product of the technological,
social, and cultural changes beginning in the 1960s and a way to
further promote the best parts of those changes—especially humanity’s
creative potential. By validating much needed qualities of initiative,
enthusiasm, improvisation, and inclusion, the Art of Play offers an
attitude of mind and methods for cultivating those resources. It is our
hope that the ideas presented in this book will facilitate the coming
transformation.
References
Blatner, A. (2007a). Exploring interpersonal preference. Retrieved from webpage: http://www.blatner.com/adam/psyntbk/interperspreference.html
Blatner, A. (2007b). The more we can be: drama for role expansion. Retrieved from webpage: http://www.interactiveimprov.com/morewecanbe.html
Blatner, A. (Ed.) (2007c). Interactive and
improvisational drama: Varieties of applied theatre and performance.
Lincoln, NE: iUniverse. See website: http://www.interactiveimprov.com/
Blatner, A. (2008a). Current paradigm shifts. Webpage article retrieved from: http://www.blatner.com/adam/consctransf/paradigmshiftscurrent.html
Blatner, A. (2008b). Belonging-ness. Retrieved from website: http://www.blatner.com/adam/psyntbk/belongingness.html
Cameron, Julia. (1997). Vein of Gold: A journey to your creative heart. New York: J.P. Tarcher.
Craik, Dinah M. (1969). Friendship. In R. L. Woods (Ed.), Friendship. Norwalk, CT: C. R. Gibson.
McLuhan, Marshall. (1965). Understanding media. New York: McGraw-Hill Paperback,.
Milne, A. A. (1928). The house at Pooh corner New York: E.P. Dutton & Co.
Moore, Thomas. (1996). The re-enchantment of everyday life. New York: HarperCollins.
Moreno, J. L. (1953). Who shall survive? Foundations of sociometry (2nd ed.). Beacon, NY: Beacon House.
Slavin, N. (1976). When two or more are gathered together. New York: Farrar, Straus, & Giroux.
Tolkien, J. R. R. (2004). Letters from Father Christmas. New York: HarperCollins
6. Fox, Jonathan (1994). Acts of service: Spontaneity, commitment, tradition in the nonscripted theatre. (Available from New Paltz, NY: Tusitala, 1994.)
Michaels, C. (1981). Geriadrama (pp. 175-192) . In G. Schattner & R. Courtney (Eds.), Drama in therapy, Vol. II: Adults. New York: Drama Book Specialists.
Wilder, Rosilyn. (2007.) Lifedrama with elders. In A. Blatner (Ed.), Interactive & improvisational drama. Lincoln, NE: iUniverse. (Also website: http://www.interactiveimprov.com/elderwb.html