From: The Art of Play: Helping Adults Reclaim Imagination and Spontaneity, by Adam Blatner, M.D. & Allee Blatner.
(Published by Routledge, 1997, now out of
print and being revised into 3rd edition. ) Comments welcome: Email to
adam@blatner.com
Chapter 6 FUNDAMENTALS OF ENACTMENT
Posted August 24, 2008.
More important than the doing of the drama
in the Art of Play is the learning of the attitudes and skills of
cultivating imagination and spontaneity. These can become part of the
way you live! In this and the following chapters we'll discuss some
principles that you may find helpful. We begin with a consideration of
how you can cultivate imagination so that warming up to spontaneous
improvisation will flow more naturally.
The Art of Play (or creative drama or doing drama therapy or
sociodrama) involves a way of thinking that is closer to the musings of
the poet than the calculations of an engineer. Likewise, therapeutic,
educational, or recreational improvisational drama is different from
activities that involve more rational planning. These activities that
involve creative role-taking require the participant to become
receptive to the subtle imagery and cues of intuition bubbling up
continuously from the subconscious. It's important to be clear about
how the two approaches contrast, because imaginative skills are
somewhat different from the dominant modes of thinking validated in our
society. Indeed, there are a number of psychosocial resistances to
imaginative, spontaneous role-playing (which are analyzed in Chapters
10 through 12).
Thinking Versus Imagining
In many fields of study, there has been a growing recognition that
during the last few centuries the Western world-view became some what
distorted, overvaluing certain aspects of existence and devaluing or
even ignoring other aspects. Recent advances in neurophysiology have
helped clarify this distortion and have led to speaking in terms of
people using "both sides of their brains" (Samples, 1976). Although the
scientific details don't fit all the generalizations, models of the
mind (and of culture) have been proposed that offer a clearer picture
of the various functions of the two dimensions. The left side of the
brain tends to be described as the source of mathematics, language, and
"convergent thinking," while the right side seems to be more capable in
functions such as emotion, intuition, imagination, aesthetics, and
"divergent" modes of thought (Hampden-Turner, 1981).
Most Western educational experiences have tended to emphasize the
cultivation of left-brained abilities, while the realms of imagination
have been neglected or distrusted. Learning to think in terms of roles
and scenarios cultivates the right-brained qualities. Sometimes this
requires unlearning habitual patterns of relying on objective evidence
and thinking in overly abstract categories.
Here's an illustration of the two different modes of thought. Remember
how in school you might be asked a question something like this: "What
are three uses of a gasoline-powered engine?" (As an exercise, try
answering this question before reading further.) Your mind probably
went through a computer-like search for the definitions of the terms,
the retrieval of categories and examples, and checking to see how the
answers could be phrased to answer the question adequately. It feels a
bit like going to a little library in your head, and focusing your
attention on an internalized card catalog. That exercise is a
left-brain experience.
In contrast, at storytelling time, the teacher might begin, "In the
middle of a deep forest ..." and immediately a vision was projected and
onto the mental "screen" in every child's mind. (Again, try this out:
What kind of forest do you see in your mind's eye?) Of course, each
child probably saw a slightly different forest, depending on their
experience and a host of other factors. Perhaps some pictured forests
with large trees, spaced apart, with a relatively clear, low-lying
ground cover; others may have envisioned a thick underbrush and many
closely spaced trees. The time of day, season, evidence of animal life
varied from person to person, and the images themselves came with-out
effort.
This flow of spontaneous imagery can be auditory and kinesthetic as
well as visual. You can hear and feel things in your imagination, as
well as see them. (With a little practice, you can learn to smell and
taste in your imagination, so.) The stimuli are there all the time, and
all you have to do is to allow your attention to move gently toward any
theme. For example, if you listen intuitively, you may discover one or
more melodies circulating somewhere around in the back of your mind. If
you listen in a receptive state of mind, as if you were listening to a
distant sound of a bird or insect, you'll probably detect it. It may be
familiar or unfamiliar, associated with the words of a song, or purely
melodic. Similarly, in a relaxed state, you can move your attention
around without twitching a muscle. For example, right now, direct your
attention to your left big toe. You can feel it more vividly. Now shift
the attention to your right ear. Moving your awareness around your body
or from one subtle sound to another becomes less elusive the more you
practice.
The process of focusing attention occurs most readily in a state of
relaxation rather than a state of effort. "Trying" is a
psychophysiologic process that includes a rise in muscle tension in
several major muscle groups. In stress-reduction clinics, the technique
of biofeedback is used to help clients become aware of these slight
forms of tension. In states of relaxation, clients may also be helped
to use their imagery to alter their pulse, blood pressure, and the
temperature of their fingertips. Guided imagery is used along with
biofeedback, and the point of the exercise is to allow the body
naturally to follow the imagination. This is called "passive volition."
Instead of actively trying to warm their own hands, clients may be
instructed to imagine lying in the warm sun on a pleasant beach, and
that sense of internal permission seems to allow the blood vessels to
relax and open (Mason, 1980). The mind is incredibly, constantly alive,
a veritable fountain of fantasy, hopes, memories, associations, and all
sorts of other ideas. This is the root of spontaneity, inspiration, and
humor. It can be tapped as the source of imaginative activity, which is
what people do in the professions based on creative expression.
In addition to its prolific generation of material, the subconscious
mind is amazingly quick and ingenious at converting essentially
meaningless stimuli into meaningful patterns. For example, have you
ever noticed how, in the course of dreaming, if a phone bell should
ring, your mental processes can convert it into something with a bell
ringing as part of the dream? By weaving new stimuli into meaningful
contexts, the mind can thus preserve the flow of dreaming. This rapid
transformation and redefinition of novel material is what also happens
when children play, and no effort is expended. You don't have to "try"
to play-when you're warmed up enough, your spontaneity will flow. As
you familiarize yourself with the processes of cultivating this
dimension, you'll be pleasantly surprised at how effortless it becomes.
The more you practice, the easier it gets.
The tendency of the mind to find meaningful patterns in things is very
close to its natural ability to create stories. For instance, dream
interpretation has a heritage that goes beyond recorded history.
Similarly, the theory-building at the frontiers of modern science.
reflect the ability of the mind to make sense of what might seem random
at first view. The spontaneous flow of imagery and the inclination
to-ward converting those stimuli into stories leads to an innate
ability for creative dramatics, which is a kind of storytelling in
action.
Making Inferences
The next step after opening to your imagination is to allow ideas to be
extended or elaborated. Anything can suggest several probable or
possible associations. Even "two plus two equals four" may evoke
memories of a teacher and early school years, or an association to the
image of a person oversimplifying an argument.
As with the challenge of learning to listen to the still, small voice,
or to see with the nund's eye, the challenge of daring to speculate
goes against the habits of thinking that are often inculcated during
the school years. Emphasis on fixed systems of information evaluation,
such as knowing the correct answer through true or false and
multiple-choice questions forces a student to avoid as irrelevant the
possibilities, elaborations, and ambiguities in situations. Dwelling on
implications or allowing the mind to wander imaginatively creates poor
study habits and poor grades. Most guessing activities are discouraged,
and great value is invested in repeating specific information. For
example, rarely, if ever, are students asked what they think might be
the feelings of the people involved in a historical event.
Inferences are clearly speculative, and certainly they should not be
confused with facts. Inferences that are confused with reality can be
dangerous limitations of consciousness; however, inferences that are
clearly recognized as tentative hypotheses are utilized as sources of
creativity in the sciences and arts. Unfortunately, this
differentiation is often ignored and the skill of speculating is rarely
encouraged. The creative mind needs to be open to imaginative ideas and
intuitive hunches, and then prepared and willing to pursue these ideas
through logical channels. Many professional activities are based on an
interesting synthesis of intuition and objective reality-testing:
psychology, anthropology, history, agriculture, and science, to name
only a few.
The legendary Sherlock Holmes, noted for his logical, deductive powers,
actually pictured a variety of scenarios in his mind. His follow-up of
these alternatives was the left brain elaboration of the right brain's
intuition. Sir Arthur Conan Doyle, the author of the Holmes mysteries,
based the character of Sherlock Holmes on a real person who was a
physician and teacher. When Doyle was a medical student at the
University of Edinburgh, he studied under Dr. Joseph Bell, who
cultivated his abilities at detailed observation and conjecture and
applied them to the process of physical diagnosis of patients. Doyle
(1941) adapted these methods for use by the character of the great
detective when he was trying to solve a crime.
Thus, whether in a detective story or beside your door when you arrive
home, a pair of unfamiliar muddy shoes is a fact that invites you to
make inferences: Who might be the owner? Where is the per-son who left
these shoes? How did the shoes become muddy? Pursuing it further, what
was the source of water that turned the earth to mud? What are
social-status implications of these shoes? You can spin off several
possible scenarios based on your willingness to allow your imagination
to suggest images and ideas as part of the process of making inferences.
Warming up
The skill of improvisation, of carrying on and turning seeming mistakes
into new efforts, is basic to creative drama or the Art of Play. There
needs to be an ability and willingness to plunge ahead as an act of
faith. When a child dives into a swimming pool or pedals off on a
two-wheeled bicycle, the nature of the courage displayed is the act of
continued movement. This is the essence of improvisation, and it cannot
be effectively taught in words. Nevertheless, there are several
guidelines that are useful as you begin your own process of
experimentation.
Moreno pointed out that spontaneity does not emerge full-blown in any
situation; it requires a gradual process of physical, emotional,
imaginative, and intellectual warm-up. Athletes are generally familiar
with this process. Beethoven was known to pace up and down,
gesticulating and humming, as a "starter" for his process of
composition.
You begin with general and somewhat stereotyped behaviors, be-coming
acquainted with the rough outlines and parameters of the role. For
example, if you are playing a newspaper editor, starting with cliched
actions of sitting at a desk, reading the newspaper, and adjusting your
glasses can lead you toward more dramatic issues, such as an encounter
with yourself (soliloquy) or another key relationship (co-character).
The expressions that reveal the more individualized aspects of your
character's personality develop later in the warm-up.
The early phases of warming up also deal with the realities of context.
Role-playing, like any engrossing activity, exerts a mild hypnotic
effect. Because of this, it's important to establish an emotionally
safe environment. Spontaneity is liberated only when anxiety is
relatively controlled. The norms of the group must be such that people
feel free to experiment, make mistakes, and know the atmosphere will
remain supportive. Group cohesion and comfort must be dealt with before
attempting any role-playing activity. Exercises are designed to help
the participants become comfortable and acquainted with one another. In
these warm-ups the group can establish a clear agreement that
performances are not going to be judged, because, from the start,
everyone is revealing more of themselves than in common forms of social
interaction. When all the players are risk-taking, the collective
psychosocial energies accumulate; each act "gives permission" to
everyone to go further.
Subjective Involvement
There is a natural tendency to distance ourselves from our actions;
this is an innate defensive maneuver, but one that must be overcome to
attain optimal levels of engagement or creative involvement. This
tendency is also manifested in and reinforced by our culture. Teachers,
professors, ministers, newscasters often models communicative behaviors
that are indirect, tentative, and distanced from immediate
responsibility. For example, instead of speaking in terms of
"gut-level" messages that begin with "I," many tend to express
intellectual opinions; relate events in terms of abstract
generalizations; expound narratives in the past tense; and use other
indirect forms of speech (e.g., "Don't you think...?” "It would have
been better ..." "One doubts that could have happened."). To bring
forth the drama inherent in an occasion, though, it is necessary to
engage more personally, and to resist these tendencies.
The basic goal is to plunge into your imaginary character, almost as if
the events were really happening in the here and now. There-fore,
consider the following rules of thumb:
• Speak subjectively, as if you are the character: "I ..."
• Speak in the present moment: "I am here ..." Instead of
describing how you would be if you were to play the part, or how you
played the part in your mind, play it here and now. Imagine that the
surroundings are before your eyes and the events are occur-ring now.
• Speak in emotional terms, describing your likes, dislikes,
desires, and fears: "I feel ..." This brings the character alive far
more than explanations.
• Respond to your imagined environment. Enjoy or suffer from the
experience of the clothing your character is wearing, the qualities of
your surroundings in the scene: "Huh, this uniform is getting to be too
tight." "Ah, how lovely: the flowers are in bloom."
• Begin to dramatize, amplifying the feelings and actions of
your character. Dare to soliloquize openly: "I'm pretty successful at
this business, you know. It takes not only experience, but a bit of
shrewdness just to survive, and I've managed to do better than that.
Yes, sometimes I have to bend the law a bit, but business is business."
• Speak directly to your co-characters or to the audience: "I'll show you how I interview a prospective employee."
• Emphasize your emotiot e i if your character would ordinarily
seem somewhat flat on the s,, rface: "I may seem like a nonentity to
most of the world, but when I get together with the band, I play a lot
of solos!"
• If you're playing a role that ordinarily is not associated
with human emotions, play it as if it did experience a human range of
feelings: "I am the gate in the dream, made of straw and pearls. I can
collapse so easily, yet I am an entrance to a realm of treasure. I
beckon you." Or, if you're a part of a body: "I am Stephen's neck, and
I'm kinda cramped and tight, but I feel safer that way-sort of ready
for action ..."
• Amplify your statements. Don't be satisfied with only one
statement about a situation, but go on to add further comments. Let
each point lead to another, allowing the inferences to be ex-pressed as
an elaboration of your character: "I'm forty, though I don't feel it,
even if I am getting some wrinkles. And a few gray hairs. I must admit,
though, I've thought more about dying in the last few months than I
ever have before."
• Move around as much as possible. Gesture, relate to the
furniture or other elements of your imagined surroundings. The body
gives a great number of physical cues to the mind, which in turn
intensifies the warm-up, as well as suggesting new dimensions of your
character. Using your voice appropriately to your role also enhances
your experience. The more you express yourself in the role, the more
you begin to feel the role.
Using Spontaneity as a Stimulus
You'll find you can make use of the props in the room or impulses in
your body as devices for developing the action. A piece of cloth, a
chair, a stick-all may be woven into the drama, and their unique
properties will suggest more ideas to further the action. For example,
let's say that you're a character in a scene and find yourself
confronted with an imaginary book, but you don't know what the book is
about. (Sometimes this type of event happens when exploring a scene
from a dream.) Open it, turn the pages, and behave as if you could read
it—only that it's a bit blurry. As your actions proceed, you'll begin
to get intuitive flashes about the words, or at least the hint of
words: "Hmm, it seems to be about some scientific subject ... but I see
that it's really a metaphysical theory ... there are some intriguing
symbols ..." Similarly, if you sit down as if to dine, you'll be able
to sense what foods are on the table or are being served to you. You
sniff, breathe in deeply, and say, "Ahh, spaghetti!” (or some other
delicious-smelling repast).
A major aspect of improvisation is a willingness to integrate new
information as it arises. If you're playing a role in a certain way and
it's not working out, give yourself permission to shift your role. You
don't have to impress anyone, nor do you have to be clever enough to
think of a smooth resolution. You could simply say, "Wait; I want to
play it differently," or, "Stop; may I take that over?" It's important
to trust your capacity to correct errors of judgment as you go. This
happens many times every minute as you ride a bicycle. It's interesting
to note the rockets to the moon were technically off course a major
percentage of the time. Even though the error was slight, the plans
anticipated that midnight corrections would be necessary.
You may enjoy incorporating a surprising turn of events, such as some
spontaneous action by your co-character, an intriguing suggestion by
the director, or even a new aspect of your own character that you have
just discovered. Indeed, if you're warmed up sufficiently, you'll
discover that you can trust your own spontaneity; more often than not,
your instinctive responses to an unexpected turn in the action will be
excitingly effective in catalyzing the play in a new direction.
Once again, this idea goes against the subtle cultural injunction that
you must think before you act. While such a principle is useful for
planning the building of a house, there are many activities that go
better when spontaneity is allowed to operate more freely. In con-texts
such as role-playing, forethought becomes counterproductive.
In conclusion, the skill of moving into action in spontaneous enactment
involves the cultivation of imagination, warming up, and daring to
improvise. The Art of Play invites participants to become receptive to
the subtle yet richly dynamic processes of the imagination. Cultivating
the rich reservoir of the imagination through activities that develop a
sensitivity to creative impulses helps recapture a valuable dimension
of being human. Fantasy games, awareness exercises, and the like may
serve as useful warm-ups for dramatic practice (Stevens, 1973). These
also support the skill and facility of speculating, making inferences,
and turning simple facts into potential stories.
Permitting yourself to plunge into improvisation can be helped by
reminding yourself that in play there is endless room to make
"mistakes." When you're making up a character's identity, you can
change anything you like and experiment with new configurations. That's
what play is. Allow what might otherwise seem like a mistake to become
transformed into an opportunity for further creativity: "Well, that
approach isn't working. Let's change something." The director and group
will support your experimenting with varying some dimension of your
character, or even a major shift of role or scene. You can enjoy being
a playwright and codirector as well as an actor. Like-wise, you use
these same principles for warming up to your role as a co-character in
someone else's enactment.
The next chapters will address the more complex skills involved in
developing a role in depth and applying a variety of techniques for
exploring the possibilities of a character. Because they illustrate the
rich variety possible in the Art of Play, these issues are important
even if you're not yet ready to utilize them.
References
Doyle, A. C. (1941). The Sherlock Holmes pocket book. New York: Pocket Books, pp. 353-355.
Hampden-Turner, C. (1981). Maps of the mind. New York: Macmillan.
Mason, L. J. (1980). Guide to stress reduction. Culver City, CA: Peace Press.
Samples, B. (1976). The metaphoric mind: A celebration of creative consciousness. Reading, MA: Addison-Wesley.
Stevens, J.O. (1973). Awareness: exploring, experimenting, experiencing. New York: Bantam.